Board‑aligned
Mapped to CBSE, ICSE, Cambridge, and IB strands so teachers can plug them straight into lesson plans.
Aids & Games are curated teaching and learning materials that make abstract ideas concrete and motivate students to participate — from visual cards and manipulatives to role‑play kits and outdoor strategy games.
Teacher‑tested tools with clear outcomes, simple routines, and quick wins for engagement.
Mapped to CBSE, ICSE, Cambridge, and IB strands so teachers can plug them straight into lesson plans.
Game mechanics embed creativity, collaboration, problem solving, and digital literacy.
Durable materials that follow simple safety and usability principles for mixed‑ability classrooms.
Short, hands‑on demos help teachers adapt activities to time and class size.
Clarity, touch‑and‑feel, and inclusive access help students remember longer and teachers explain faster.
From visual cards to manipulatives, abstract concepts become visible and tangible.
Structured play nudges every learner to speak, build, and test ideas.
Quick prompts and ready routines cut prep time and speed up explanations.
Choice of materials and difficulty scales across early years to middle school.
Ready sets to plug into lessons, from warm‑ups to full projects.
| Category | Typical items | What it builds | Sample use |
|---|---|---|---|
| Visual Aids | Concept charts, flashcards | Memory, vocabulary | Rapid warm‑ups and exit tickets |
| Manipulatives & STEM | Counters, gears, circuits | Number sense, scientific thinking | Model fractions; build simple circuits |
| Language & Literacy Games | Story cubes, phonics tiles | Phonemic awareness, writing | Sentence races; story sequencing |
| SEL & Life Skills Games | Role‑play decks, scenario boards | Empathy, decision‑making | Conflict‑resolution circles |
| Outdoor & Strategy Games | Relay logic mats, giant grids | Motor skills, strategy | Coordinate treasure hunt |
| Low‑cost, no‑cost aids | Paper spinners, bottle‑cap math | Prototyping, creativity | Student‑made TLM corners |
A short plan that gets teachers using Aids & Games with confidence.
We map your syllabus, timetable, and storage.
We select kits per grade and subject with an activity matrix.
Teachers try mini‑lessons and adapt facilitation tips.
Quick checks track engagement and concept mastery so you can scale what works.
Start small or go school‑wide — each package includes guidance.
| Package | Best for | What you receive |
|---|---|---|
| Starter | Early adopters or single‑subject pilots | 1 grade kit, teacher demo, usage guide |
| Core | Whole‑school basics | Multi‑grade kits across literacy, numeracy, EVS; quarterly check‑ins |
| Innovation Lab Add‑on | Schools building STEM culture | Maker tools, design challenges, student showcases |
We will map two quick activities to your current units and show how evidence logs and rubrics work.
Connect with the NatureNurture team on our Contact page and we will set up a short walkthrough.
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