Aids & Games by NatureNurture

Classroom‑ready tools that turn learning into play

Aids & Games are curated teaching and learning materials that make abstract ideas concrete and motivate students to participate — from visual cards and manipulatives to role‑play kits and outdoor strategy games.

Why school leaders choose Aids & Games

Teacher‑tested tools with clear outcomes, simple routines, and quick wins for engagement.

Board‑aligned

Mapped to CBSE, ICSE, Cambridge, and IB strands so teachers can plug them straight into lesson plans.

21st‑century skills

Game mechanics embed creativity, collaboration, problem solving, and digital literacy.

Safe & inclusive

Durable materials that follow simple safety and usability principles for mixed‑ability classrooms.

Training included

Short, hands‑on demos help teachers adapt activities to time and class size.

What ‘Aids & Games’ means in a NatureNurture classroom

Clarity, touch‑and‑feel, and inclusive access help students remember longer and teachers explain faster.

Make ideas concrete

From visual cards to manipulatives, abstract concepts become visible and tangible.

Motivate participation

Structured play nudges every learner to speak, build, and test ideas.

Teach faster

Quick prompts and ready routines cut prep time and speed up explanations.

Age‑appropriate design

Choice of materials and difficulty scales across early years to middle school.

Our classroom kits and categories

Ready sets to plug into lessons, from warm‑ups to full projects.

Category, typical items, what it builds, and sample classroom use
Category Typical items What it builds Sample use
Visual Aids Concept charts, flashcards Memory, vocabulary Rapid warm‑ups and exit tickets
Manipulatives & STEM Counters, gears, circuits Number sense, scientific thinking Model fractions; build simple circuits
Language & Literacy Games Story cubes, phonics tiles Phonemic awareness, writing Sentence races; story sequencing
SEL & Life Skills Games Role‑play decks, scenario boards Empathy, decision‑making Conflict‑resolution circles
Outdoor & Strategy Games Relay logic mats, giant grids Motor skills, strategy Coordinate treasure hunt
Low‑cost, no‑cost aids Paper spinners, bottle‑cap math Prototyping, creativity Student‑made TLM corners

How implementation works in your school

A short plan that gets teachers using Aids & Games with confidence.

1 · Audit
Map syllabus & time

We map your syllabus, timetable, and storage.

2 · Plan
Select kits

We select kits per grade and subject with an activity matrix.

3 · Train
Mini‑lessons

Teachers try mini‑lessons and adapt facilitation tips.

4 · Measure
Evidence

Quick checks track engagement and concept mastery so you can scale what works.

Packages that fit your context

Start small or go school‑wide — each package includes guidance.

Package, best for, and what you receive
Package Best for What you receive
Starter Early adopters or single‑subject pilots 1 grade kit, teacher demo, usage guide
Core Whole‑school basics Multi‑grade kits across literacy, numeracy, EVS; quarterly check‑ins
Innovation Lab Add‑on Schools building STEM culture Maker tools, design challenges, student showcases

Plan a short walkthrough for your staff

We will map two quick activities to your current units and show how evidence logs and rubrics work.

FAQs

Are the aids mapped to my board’s syllabus?
Yes. Each kit lists objectives and suggested lesson slots for CBSE, ICSE, Cambridge, and IB.
Do teachers need extra prep time?
No. Cards include quick‑start prompts and assessment ideas.
Can we start small?
Begin with a Starter pilot, collect feedback, then expand to Core.
What about evidence of impact?
We share simple rubrics and usage logs. Reviews and studies in Indian contexts show improved engagement where aids are used purposefully.

Ready to see Aids & Games lift attention and outcomes?

Connect with the NatureNurture team on our Contact page and we will set up a short walkthrough.

©2026 NatureNurture